Sharing Pixel Point Collective experience:

UpdatesAugust 10, 2026

A $15 asset pack and a few million AI tokens: building a web-native grass simulation

Alex Barashkov
Alex Barashkov

I built a real-time grass field that runs in the browser using Quixel Megascans and Three.js — a $15 purchase on the Epic Games Store plus a lot of AI-assisted shader iteration. Here's how it works and why game-engine-grade vegetation on the web matters more than it sounds.

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UpdatesAugust 10, 2026

A leaner AI harness and a full workspace of components in the new Toolcraft release

Alex Barashkov
Alex Barashkov

The new version of Toolcraft ships a major overhaul of the AI harness — fewer tokens burned, less time re-testing performance on repeat runs — plus component fixes and a reminder of everything you get out of the box: sliders, curves, color pickers, timelines, layers, canvas, and more.

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UpdatesAugust 10, 2026

Our text animation skill for AI agents works with any framework or language

Alex Barashkov
Alex Barashkov

AI agents can write animation code, but they guess at the details that make motion feel good. We packaged designer-crafted timing, easing curves, and specs into a skill that works whether you're using Remotion, GSAP, Motion, or building a mobile app.

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UpdatesAugust 10, 2026

Behind the scenes of Railway's launch video: from request to release in under two weeks

Alex Barashkov
Alex Barashkov

A look at how we produced a launch video for Railway in less than two weeks, and the process choices that make a compressed timeline possible without the result feeling rushed.

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UpdatesAugust 10, 2026

Introducing Aval: an open source format for interactive video on the web

Alex Barashkov
Alex Barashkov

Aval is a new open source video format with a built-in state machine, frame-accurate transitions, and packed alpha transparency — plus the first round of updates: Safari fixes and H.265, AV1, and VP9 support across the container, runtime, and compiler.

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UpdatesAugust 10, 2026

Four creative tools we built while shipping the Toolcraft site

Alex Barashkov
Alex Barashkov

While building Toolcraft's own site, we ended up making four small creative tools with it: a math-driven three.js scene, a sticker-and-shader studio for 3D models, a browser configurator that renders in Blender, and a purpose-built editor for animating a single website section.

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UpdatesAugust 10, 2026

Inside our brand and design work for the Databricks Developer Portal

Alex Barashkov
Alex Barashkov

We recently wrapped up a brand and design project for developers.databricks.com. Here's a look at the work — and why the way Databricks used AI prototyping on this project is a model more teams should copy.

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DesignJune 30, 2026

Build personal design tools with AI using Toolcraft

Alex Barashkov
Alex Barashkov

Toolcraft is a starter kit and UI library by Pixel Point for building creative tools with AI faster, better, and more predictably.

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DevelopmentJune 22, 2023

Things you might not know about Next Image

Alex Barashkov
Alex Barashkov

Explore Next.js Image component's architecture and functionality, dispel common misconceptions, and master best practices for optimization to maximize its performance impact.

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DesignDecember 12, 2022

Creating a Stable Diffusion + Dreambooth 2D to 3D icon converter

Alexey Shchipachev
Alexey Shchipachev

Train a Stable Diffusion model with us to create new colorful 3D emojis using both text and image prompts!

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DevelopmentDecember 12, 2022

How to track user’s dark/light mode preferences using Google Analytics (GA4)

Alex Barashkov
Alex Barashkov

Learn your users’ preferences in light/dark mode settings with a simple Google Analytics solution.

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DevelopmentNovember 28, 2022

Advanced web font optimization techniques

Alex Barashkov
Alex Barashkov

Make your site faster and create a better UX by learning web font advanced techniques like font fallback metric adjustments, custom subsetting, and vertical baseline fixes.

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DesignNovember 3, 2022

Web animation experience with Rive

Yaroslav Demidov
Yaroslav Demidov

Discover Rive app - a modern tool for creating well-performing interactive animations that you can run anywhere. Find out what I've learned about its features and limitations during a year of using it.

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DevelopmentOctober 27, 2022

Optimization techniques for Rive animations in React apps

Alex Barashkov
Alex Barashkov

Learn how to optimize Rive animations in React apps to speed up loading and reduce bundle size.

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DevelopmentJune 29, 2022

Creating web optimized video with ffmpeg using VP9 and H265 codecs

Alex Barashkov
Alex Barashkov

Using video for animation with proper optimization is always better than GIF and sometimes outperforms native implementations. In this article, we will learn about codecs like VP9 and H265, and how we can optimize video using ffmpeg tool.

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